javascript hacking guide part 5
by
2007-03-26 12:38:13
[摘自] sunshineormer.javaeye.com
map是JSObject的一个重要属性,存放一个对象的所有的属性的入口。要想了解map,就需要打开jsobj.h文件,看里面的定义。
struct JSObject {
JSObjectMap *map;
jsval *slots;
};
很自然的,我们还要找到JSObjectMap的定义,它也在jsobj.h文件中
struct JSObjectMap {
jsrefcount nrefs; /* count of all referencing objects */
JSObjectOps *ops; /* high level object operation vtable */
uint32 nslots; /* length of obj->slots vector */
uint32 freeslot; /* index of next free obj->slots element */
};
在这个定义中,最重要的信息隐含在注释中,第一个是对ops的注释,我们会看到ops其实是一个virtual table。这表示,对象的所有的属性名,都存放在这个vtable中;第2个信息是对nslots的注释,它提及obj->slots其实是一个vector。
这如同在告诉我们,我们在定义一个对象的属性时,属性的名称和类型等信息,会通过ops增加到属性表中,属性的值会对应放到slots这个vector中。例如:
var obj = new Object();
obj.a = 5;
那么“a”这个属性的类型是整型的,slots中增加了个新的值5。仔细看去,ops是JSObjectOps这个结构体中,我们可以在jsapi.h中找到这个结构体的定义:
struct JSObjectOps {
/* Mandatory non-null function pointer members. */
JSNewObjectMapOp newObjectMap;
JSObjectMapOp destroyObjectMap;
JSLookupPropOp lookupProperty;
JSDefinePropOp defineProperty;
JSPropertyIdOp getProperty;
JSPropertyIdOp setProperty;
JSAttributesOp getAttributes;
JSAttributesOp setAttributes;
JSPropertyIdOp deleteProperty;
JSConvertOp defaultValue;
JSNewEnumerateOp enumerate;
JSCheckAccessIdOp checkAccess;
/* Optionally non-null members start here. */
JSObjectOp thisObject;
JSPropertyRefOp dropProperty;
JSNative call;
JSNative construct;
JSXDRObjectOp xdrObject;
JSHasInstanceOp hasInstance;
JSSetObjectSlotOp setProto;
JSSetObjectSlotOp setParent;
JSMarkOp mark;
JSFinalizeOp clear;
JSGetRequiredSlotOp getRequiredSlot;
JSSetRequiredSlotOp setRequiredSlot;
};
我们可以简单的浏览一下其中的函数指针名称,创建object的map,定义属性,删除属性,给属性设置值或者获取属性值。。。。闭上眼睛想一想,这其中的函数指针是如此之多,所以一个对象的属性的类型判断(比如是整型还是String还是其他的)或者是属性名或者属性值的存放,都是通过预先定义好的指针函数来完成。
我们甚至可以用一个新的示意图来表示这一切:
我们可以这样去想,有一个table,里面存放对象的属性列表。根据ruby hacking guide的说法,我们可以想像,有一张大的表,存放所有的对象的属性,也可能每个对象有自己的属性表。但,这属于具体实现的范畴,我们只要明白每个对象有属于自己的属性表,对表格中的行或者列进行操作时,是由JSObjectOps这个结构体中的指针函数来完成的就可以了。
/*
* Share proto's map only if it has the same JSObjectOps, and only if
* proto's class has the same private and reserved slots as obj's map
* and class have. We assume that if prototype and object are of the
* same class, they always have the same number of computed reserved
* slots (returned via clasp->reserveSlots); otherwise, prototype and
* object classes must have the same (null or not) reserveSlots hook.
*/
if (proto &&
(map = proto->map)->ops == ops &&
((protoclasp = OBJ_GET_CLASS(cx, proto)) == clasp ||
(!((protoclasp->flags ^ clasp->flags) &
(JSCLASS_HAS_PRIVATE |
(JSCLASS_RESERVED_SLOTS_MASK << JSCLASS_RESERVED_SLOTS_SHIFT))) &&
protoclasp->reserveSlots == clasp->reserveSlots)))
{
/*
* Default parent to the parent of the prototype, which was set from
* the parent of the prototype's constructor.
*/
if (!parent)
parent = OBJ_GET_PARENT(cx, proto);
/* Share the given prototype's map. */
obj->map = js_HoldObjectMap(cx, map);
/* Ensure that obj starts with the minimum slots for clasp. */
nslots = JS_INITIAL_NSLOTS;
} else {
/* Leave parent alone. Allocate a new map for obj. */
map = ops->newObjectMap(cx, 1, ops, clasp, obj);
if (!map)
goto bad;
obj->map = map;
/* Let ops->newObjectMap set nslots so as to reserve slots. */
nslots = map->nslots;
}
Ok,我们在上回书说到有若干的判断条件,就是为了创建一个map,并设置为obj->map的属性――不管是用parent的原型来创建,还是单独创建新的map(if 。。。else 部分),最终都是为了这个目的。
/* Allocate a slots vector, with a -1'st element telling its length. */
newslots = AllocSlots(cx, NULL, nslots);
if (!newslots) {
js_DropObjectMap(cx, obj->map, obj);
obj->map = NULL;
goto bad;
}
/* Set the proto, parent, and class properties. */
newslots[JSSLOT_PROTO] = OBJECT_TO_JSVAL(proto);
newslots[JSSLOT_PARENT] = OBJECT_TO_JSVAL(parent);
newslots[JSSLOT_CLASS] = PRIVATE_TO_JSVAL(clasp);
/* Clear above JSSLOT_CLASS so the GC doesn't load uninitialized memory. */
for (i = JSSLOT_CLASS + 1; i < nslots; i++)
newslots[i] = JSVAL_VOID;
BORDER-RIGHT: medium none; PADDING-RIGHT: 0cm; BORDER-TOP: medium none; PADDING-LEFT: 0cm; BACKGROUND: silver;
▲评论
› 网友 adie () 于 2007-03-25 23:40:17 发表评论说:
示意图: http://album.sina.com.cn/pic/471b15db02000pqx